Tuesday, May 15, 2012

Mobile learning in the classroom...sound odd to you?

The iPad on a table in the Apple caseThe iPad on a table in the Apple case (Photo credit: Wikipedia)I have just finished reading a post (and comments) that was recommended by Greg Carroll, and found it a thought-provoking read: Amidst a Mobile Revolution in Schools, Will Old Teaching Tactics Work?. It was a little odd, however, that the main focus of the article was that students brought the mobile devices with them to a classroom. Hmmm - the article discusses and calls for shifts in pedagogy and teacher practice, but fundamentally the key model is that of bums on seats in a physical classroom (although, to be fair, mention is made of a student-created guided tour, and use of QR codes).

The wine in my mind is indeed the same, even if the pedagogical bottle is slightly re-shaped. There is a sense that the writers may have not taken the endgame far enough to really explore mobile learning when it perceived as a set of principles that can enhance formal and informal learning opportunities, rather than a series of devices. Learning then becomes:
  • Spatial - learning across space (anywhere)
  • Temporal - learning across time (any time)
  • Cognitive - learning across domains (any topic) (source)
Once this shift is made, the conversation changes from one where the concern is “new technology [applied] to old pedagogy,” (Soloway), to one where learning and the student become the focus.
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Sunday, May 13, 2012

Call for Submissions: Themed Issue of the Journal of Open, Flexible and Distance Learning

Michael Barbour recently put out the call for submissions for a themed issue for the Journal of Open, Flexible and Distance Learning - to be published in April 2013 on the theme:

Primary and Secondary Distance Education: Expanding the knowledge base in the schools sector.

Focus of the themed issue:
Despite a history of over 90 years, to date there has been little published research on the use of distance education in the primary and secondary environment in New Zealand or other countries in Australasia. Barbour (2011a) examined 262 articles from the main distance education journals for Australia, Canada, New Zealand, and the United States (including the Journal of Flexible, Open, and Distance Learning) from 2006 to 2010 and found only 1 of the 262 articles related to distance education in the schools sector in New Zealand. Further, during this five-year period only three of the 21 articles published by the Journal of Flexible, Open, and Distance Learningrelated to primary and secondary distance education in any country.
Read more here>>>

What can you learn from sore muscles, rain, big hills - and lashings of community support

I was blown away by a post (included in full below) by Marg McPherson, that recounted the efforts of 3 young men who cycled from Timaru  to Invercargill in NZ, and whose support crew were 2 dedicated friends. Their efforts were all to raise money for the Prostate Cancer Foundation of New Zealand.

It struck me that it is one thing to have an idea, and quite another, as Marg says, to plan for and execute such a mammoth undertaking. And they have finished successfully. I've browsed through some of the posts that were on the donation and support site. It sounds as though determination in the face of tiredness, unpleasant weather, and sore muscles (big distances over tough terrain) was in part mitigated by that amazing community support. Marg comments that "They will remember this experience and the things they have learnt from it about themselves and what they are capable of, for the rest  of their lives.  (unlike last week's English lesson which has probably already been consigned to the "trash bin' of their memories!)".

The post below was originally entitled In praise of young men, and was written by Marg McPherson, who posted it on May 11th 2012.

This week I have been taught a powerful lesson - a lesson in commitment,  endurance and citizenship - by 5 young men who I am proud to call students of the school I work in and proud to know personally as friends of my son (one of the 5).  3 of them, Matt Jopson, Joe Langley and Ben Connor (all 17 years old) decided about 8 weeks ago to plan and train for a bike ride from Ashburton to Invercargill to raise money for the Prostate Cancer Foundation of NZ.  They asked my son, Andrew Robertson, and another friend, James Smith (both 18) to be their support crew and the drivers of the lead and trail pilot vehicles.  The boys set about planning this venture with purpose and clarity of vision.  They sought and acted on advice from experts: cyclists who'd done this sort of thing before, LTSA, adults who had driven pilot vehicles for cyclists before, and people who knew about the training and nutritional requirements to support  their plan.  They set up an online donation page, they talked to newspapers and radio stations and, first and foremost they talked to the Prostate Foundation to pitch their idea and see if this organisation was ok with being the beneficiary of their efforts.  Needless to say, the Prostate Foundation is thrilled  - young men doing something selfless for others; mainly older men you could say.
 Prostate Cancer FoundationProstate Cancer Foundation (Photo credit: Wikipedia)
The boys planned the timimg carefully. they worked out the time they'd need to prepare and still be able to beat the upcoming southern winter and leve themselves time to prepare for their internal school examinations.  They couldn't wait 'til spring - they have NCEA Level 3 to achieve and holiday jobs to raise money for their university plans.  And, young  men being young men, they had a compelling imperative to get on with it while their enthusiasm and motivation to succeed was immediate and therefore extremely high.

Schools along the way given them lunch - more than happy to welcome and support role models such as these.  Businesses have generously offered them sponsorship through provision of equipmens, nutritional supplements and even replacement tyres after two punctures north of Oamaru on the 2nd day!  Family members along journey have provided them with beds and food.  this has truly become a community project.
Their parents have shown them the immense respect of letting them be in charge of this venture; supporting them and advising them when necessary, but allowing them to take complete ownership of their great adventure.  In this age of "blackhawk" parenting and micromanaging by parents and schools of the daily lives of young people, I also stand in admiration of these parents for stepping back to let their sons step up.
Today, day 4, the cyclists have had to grind it out; tired and extremely sore, over the rolling hills from Dunedin to Gore.  Tomorrow they ride to Invercargill to be met by the Mayor and, hopefully, a whole new group of generous donors whose support for the Prostate Foundation is all the reward these boys are looking for.
Young men working together and in support of each other in order to help others - it doesn't get any better than this.  They will remember this experience and the things they have learnt from it about themselves and what they are capable of, for the rest  of their lives.  (unlike last week's English lesson which has probably already been consigned to the "trash bin' of their memories!)

This week I, and others, have been given a powerful lesson in managing self, participating and contributing, thinking and relating to others; a powerful lesson in community, integrity and respect.
Please consider sharing this story among your networks and supporting Matt, Joe Ben and their support team, by donating to the Prostate Cancer Foundation of New Zealand on
http://www.everydayhero.co.nz/raging_bulls

This week I have been given a powerful lesson...
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Friday, May 11, 2012

Why are we still measuring virtual learning experiences against face-to-face?

Bagley LakesBagley Lakes (Photo credit: Jeff Youngstrom)Helen Cooper shared this blog a while back, and it has been in my to-read list. I have just had a good read through. Something that jumped out at me was the continued need to measure of virtual worlds and/or experiences with face-to-face experiences...as if face-to-face were somehow the benchmark for the 'best' learning experience. And I may be going out on a bit of a limb here, but many of the face-to-face learning sessions I've experienced have been...dire, to put it bluntly. It feels to me as though virtual experiences need to be looked at for their own stengths, and for their points of difference (which Elizabeth Bagley does, to a certain extent in her study). Maybe it's time to recognise that learning for many people is an organic combination of many forms of engagement (including gaming) and media, in a variety of locations...some of which will be virtual.


This post was originally published by the Wisconsin Center for Education Research here, in December 2011.
Elizabeth Bagley
Elizabeth Bagley

Students enjoy learning about the environment. The process usually involves trekking out to the nearest prairie, waterway, or forest. But given the time and expense involved, field trips can be unrealistic.

One alternative is to use computer-based programs that simulate the experience a student would have out-of-doors.

Our increasingly urbanized society and our technology-mediated lifestyles distance most of us from the biological and non-human physical world. Environmental problems present a challenge for education and outreach because they are inherently complex, interdependent, and interrelated. The need for environmentally literate citizens has never been greater. We need people who can work toward an ecologically and economically sustainable environment.

Students who use the computer game Urban Science learn to think like professional urban planners  and, in the process, improve their ability to address environmental problems. The game creates opportunities for students to develop science, ethics, and practice to build a professional urban planning frame of reference, or epistemic frame.

In a recent study WCER researcher and former graduate student Elizabeth Bagley found that students who played the game used more scientific language and gave more specific recommendations for addressing environmental problems.

Avatar in Second LifeAvatar in Second Life (Photo credit: Wikipedia)


Bagley found that “virtual” environments made possible by computer games are well positioned to provide students with high-quality environmental education.

Students use Urban Science in a supervised setting where mentors play a central role. Mentors
  • Help students carry out complex tasks
  • Facilitate cycles of real-world learning through frequent and strategically-placed conversations with the students
  • Model a professional “epistemic frame” by asking players to reflect on what worked, what did not, and why
  • Scaffold a way of seeing and solving problems that the players can adopt.
Throughout the game, students and their mentors interact through reflection meetings where they discuss completed activities and plan next steps in the project.

Bagley’s research focused on whether and how these reflection meetings created opportunities for students to develop a combination of the skills, knowledge, values, and identity of environmentally literate urban planners. In particular she wanted to determine whether virtual (online) interactions between learners and mentors were as effective as in-person interactions. Specifically, how did mentoring communication change (a) the quantity of the discourse, (b) the quality of the discourse, or (c) the impact on players’ learning outcomes and engagement?

Bagley’s study found no significant differences in students’ level of engagement or learning outcomes between the in-person condition and the virtual condition. Players in the online condition were as engaged as those with face-to-face mentoring, and they derived similar benefits from playing the game.

Whether face-to-face or virtual, mentors led students to use similar professional discourse. The occurrence of elements of the “epistemic frame” within mentor-player discussions followed similar patterns, and students in both conditions produced professional-quality documents and learned professional ways of problem solving.
These results suggest that the key function of the mentors—to communicate professional ways of thinking—was not diminished in the online chat condition.

In other words, mentors should consider “stop talking and type” since Bagley’s results suggest that the mentoring condition didn’t affect the players’ reflection meeting discourse, learning outcomes, or level of engagement.

Moreover, the results of this study have the potential to influence the design, implementation, and assessment of virtual environments. This study suggests that learning in a virtual environment like Urban Science is viable and desirable because virtual environments can expand the range of what players can realistically do and thus also the problems they can address, the possible collaborations they can participate in, and the communities they can inhabit.


Learning in a virtual environment gives players a chance to see how the world—or at least some piece of it—works under the guidance of a mentor.
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Monday, May 7, 2012

How do you facilitate synchronous sessions? Please share your effective practices...


Karen Melhuish made the following post, with the following request to share your wisdome and your experiences:
"You may have seen a number of online workshops - (sometimes called web conferences or webinars) - offered by Enabling e-Learning, VPL-D and other groups over the last few months.
Online workshops offer another pathway for learners that can be efficient and flexible (meeting in your pyjamas, anyone?;-), but the distance and lack of face-to face can also present particular challenges to facilitators, as well as participants.
The big question is: how do you design and facilitate an online workshop in ways that support learners to achieve the goals?


Hazel Owen (VPL-D) and myself have decided to kick-start this work and offer this shared Google doc as a starting point for sharing ideas.


>>>>Running Online Workshops


Feel free to add in...
  • advice
  • facilitation strategies
  • stories of effective practice
  • readings and research
...and do please share your questions in this thread, too. Everyone welcome:-)"
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Thursday, May 3, 2012


It was refreshing to listen to what Guy Claxton had to say in the video embedded below (shared by Derek Wenmoth and cross-posted in full below). His pragmatic stance that, while students need to achieve in assessment, they also need to develop and use metacognitive and social skills (key competencies), made a lot of sense. I did have to laugh at his anecdote of a maths teacher grumbling that not only did he have to teach his students maths, he now had to teach them how to think.... Highly recommended.
One tiny grumble...and less irritating in a video, Guy does have a tendency to read the quotations from his slides in full. But, hey!

.

Original post "Can schools prepare you for anything?", by Derek Wenmoth, April 18th 2012.
I had the pleasure a couple of weeks ago of attending the 2012 Graham Nuthall Annual Lecture at Canterbury University where I heard Guy Claxton present an engaging talk titled 'Can Schools Prepare You For Anything?' His abstract read:
Traditional education aims to raise standards by any means, but we are coming to see that preparing young people for tests, and preparing them for life, are different goals. How do we deepen learning so that it systematically builds the learning dispositions that the next generation will need? As work on ‘key competencies’ and ‘21st century skills’ evolves it is becoming clearer just what it takes to raise standards in a way that helps kids be ready for anything.
In Guy's typical provocative and well informed style, he challenged us to think more critically about many of the things we're carrying forward from our traditional education system, and to think more creatively about how we might conceive of and implement a truly 21st century approach where we maintain the focus on a future-focused curriculum as well as raising standards for learners.
As with all of these sorts of talks, there was so much to take in and reflect on, but thanks to the team at EdTalks we can all enjoy the change to view Guy's talk again and engage in a bit of 'rewind learning'!

Wednesday, May 2, 2012

Nearly 78% of teachers in NZ support bring your own device to class...

Image of an HTC Touch2 smartphone, also known ...
 (Photo credit: Wikipedia)

Paul O'Leary dropped me a line recently, with the results of a recently conducted survey of 280 people in the education sector on the use of ICT in schools across New Zealand (a joint venture between Adobe and Interface Magazine). Paul wrote "The survey results provide insight into the thoughts of educators in New Zealand on technology in education". There is a superb accompanying infographic (but, unfortunately, it's in .pdf format so I can't embed it, but I can link to the .pdf file here). Paul provided a neat summary (see below), and you can access a fuller online Interface Magazine summary at http://bit.ly/IoRHX4. It would be interested to hear your thoughts and responses to the survey results - anything surprising there? Anything jump out and grab you?

Research highlights
  • 68% of respondents think ultra-fast broadband will change the way they currently teach.
  • One in five schools (21.8%) operate a Bring Your Own Device policy. A further 42.1% of schools are currently considering introducing a BYOD policy.
  • Three quarters of teachers surveyed (75.7%) support the idea of students bringing their own device to class.
  • Lack of funding is the most common barrier to using new classroom software and devices for teaching with almost 7 out of 10 teachers (69.3%) citing this as a problem. The next most common issue was lack of time with half of teachers listing this as a barrier.
  • Only 1 in 4 teachers (25.4%) notice a digital divide between themselves and students in terms of knowledge about software and devices used in the classroom.
  • Seven out of 10 teachers think there are opportunities to apply the teaching technologies that already exist in school differently to produce better education outcomes.
  • Three quarters of teachers (75.2%) think that it is valuable for students to learn office productivity tools in preparation for entering the workforce. 65.5% of teachers view learning creative and design software as important for students in preparation for entering the workforce.
  • Communication and critical thinking and problem-solving are seen as the top real-world 21st century skills for today’s learners with nearly all respondents rating them as important or extremely important (97.9% and 97.5% respectively).
  • Collaboration follows closely with 94.6% of teachers rating is as important or extremely important as does self-directed learning (92.8%).


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